Niche it!
BobbyGs Info





Back | Home | Up | Next

An Avar or Animation Variable is a variable controlling the position of part of an animated object, such as a character. The character "Woody" in Pixar's movie Toy Story uses 700 avars (with 100 in the face alone [1]). Successive sets of Avars control all movement of the character from frame to frame. In development they are used to define the junctions of a Stick model. Later they are incorporated into a full Wire frame model or a model built of polygons. Finally surfaces are added, requiring a lengthy process of Rendering to produce the final scene.

There are several ways of generating the Avar values. Motion capture uses lights or markers on a real person acting out the part, tracked by a video camera. Toy Story uses no motion capture, probably because manual control by a skilled animator can produce effects not easily acted out by a real person.

See also

External links

Home | Up | History of animation | Adult animation | Animated cartoon | Animated series | Cartoon physics | Cartoon physics | Superhero | Amerime | Animation camera | Animation stand | Anime | Avar | Background artist | Brickmation | Cartoon physics | Cartoon pornography | Cel | Character animation | Computer animation | Crowd simulation | Cutout animation | Drawn on film animation | Flip book | Full motion video | Funny animal | Go motion | Independent animation | Leica reel | Limited animation | Live-action/animated film | Machinima | Notable anime | Onion skinning | Performance capture | Pinscreen animation | Pixilation | PowerPoint animation | Previsualization | Progressive animation | Rostrum camera | Rotoscope | Silhouette animation | Special effect | Squigglevision | Stop motion | Storyboard | Strata-cut animation | Syncro-Vox | Traditional animation

Movies, v. 2.0, by MultiMedia

This guide is licensed under the GNU Free Documentation License. It uses material from the Wikipedia.

Microsoft Store